Name: Compatiblity patches for Better Daedric Shrines and Unique Landscapes: Ancient Yews & River Ethe
Version: 2.0
Date: 21/11/2011
Requirements: Player-Created MOD(s): Better Daedric Shrines, UL - Ancient Yews, UL - River Ethe
Author: Vorians
Source: http://www.tesnexus.com

Description
===========
Patches to allow everyone to use Better Daedric Shrines with Ancient Yews and/or River Ethe.
Note that you still need to download Better Daedric Shrines and Ancient Yews/River Ethe separately. Links are available in the Requirements section.

Details
=======
Better Daedric Shrines changes the appearance of each of the Daedric shrines found in Cyrodiil.
Unfortunately, when using Better Daedric Shrine: Meridia with River Ethe, some trees end up floating in the air or growing out of rocks.
When using Better Daedric Shrine: Vaermina with Ancient Yews, several trees overlap with the rock-sides of the cave enclosure placed around the shrine, and another tree grows through the hut placed outside the shrine. An unwanted gap appears under one part of the cave enclosure.

These patches resolve all these issues, and also adjust pathgrids to fit.

I highly recommend using a program such as Oblivion Mod Manager (OBMM) or Wrye Bash to adjust load order.
My install instructions will assume you are using OBMM or Wrye Bash, but I expect other load-order programs function the same.

Install
=======
There are two versions of each patch, split into different folders.
If you are using the Better Daedric Shrines Full ESP, then look in the folder named "Better Daedric Shrines Full" and use whichever patch you need (or if you need both patches, then I have provided a merged ESP for both patches, in the "Both Merged into One ESP" folder - use this instead).
If you are not using the Better Daedric Shrines Full ESP, then look in the folder named "Better Daedric Shrines Separate" and use whichever patch (or both) you need.

1. Copy the .esp file to (install folder)\Oblivion\Data\
2. Start OBMM/Wrye Bash, place a checkmark beside the .esp file.
3. Adjust load order as follows:
Better Daedric Shrine ESPs
Unique Landscapes ESPs
Patch ESPs

The patches are all dependent upon the mods they patch, and require that the filenames match as follows:
better daedric shrines Meridia.esp
Better daedric shrines Vaermina.esp
Better daedric shrines full.esp
xulAncientYews.esp
xulRiverEthe.esp


Uninstall
=========
1. Start Oblivion Launcher, click Data Files, uncheck the .esp file(s).
2. Delete the .esp file from \Oblivion\Data\


Incompatibility
===============
Should only be incompatible with any other mod which conflicts these Better Daedric Shrines.


History
=======
2011/11/21 - Version 2.0 - Added support for the new Better Daedric Shrines Full merged ESP of all the separate Shrines ESPs
2010/12/13 - Version 1.0 - Initial release.

Credits
=======
Thanks to Bethesda for creating Oblivion.
Thanks to DarkOne for providing TESNexus.
Thanks to Carel de Winter for Ancient Yews and River Ethe, and the rest of the UL team for so many visual treats to Cyrodiil's landscape.
Thanks to Scot for Better Daedric Shrines.


Tools Used
==========
TES Construction Set - http://www.theelderscrolls.com/downloads/updates_utilities.htm
TES4Edit - http://www.tesnexus.com/downloads/file.php?id=11536



Links to Required MODs
======================
Ancient Yews: http://www.tesnexus.com/downloads/file.php?id=11458
River Ethe: http://www.tesnexus.com/downloads/file.php?id=17330
Better Daedric Shrines: http://www.tesnexus.com/downloads/file.php?id=34367


Licensing/Legal
===============
Please do NOT upload this file elsewhere.
Popehat's Oblivion Omod Project has permission to include any of my patches in their project.
If I disappear from the modding world, and am not contactable for at least one month, full ownership rights of all my patches pass to the Unique Landscapes Council.